Design Modeler Training Course for Beginner and Intermediate, Beginner and Intermediate Users.
Course Description
Design Modeler Training Course
Design Modeler is one of the geometry drawing software provided by ANSYS. This software includes tools for parametric geometry creation, concept model creation, CAD geometry modification, automated cleanup, and repair. Also, several custom tools are designed for fluid flow, structural, and other analyses. After passing this Design Modeler Training Course, you can claim to be a modeling expert.
What do you learn in this training course?
This course will thoroughly teach you how to design a 3-D model. In addition, how to draw 2-D sketches is fully explained. Geometry drawing tools are fully introduced in Design Modeler software. At the end of the course, you will be able to model complex geometries for your CFD projects.
Syllabus
This Training Course contains 19 video lessons.
This course is divided into four main lessons and some sub-lessons. You strongly recommend that you do not skip any of the sections even if you feel you know the content.
Chapter 1: Introduction
In this chapter, you will first see a general introduction to the software. An overview of ANSYS Design Modeler software and familiarity with the general software work environment with a complete description of the available tools have been explained in this chapter. Also, at the end of this chapter, you will become familiar with the geometry control command with the mouse.
Chapter 2: 2D Drawing
Generally, in this chapter, you will learn about 2D drawing. How to make the general setting of the sketch environment? and how to create a variety of two-dimensional geometries have been taught in this chapter. In addition, you will be familiar with 2D shape modification command, measurement methods, and geometric constraints.
Chapter 3: 3D Drawing
In chapter 3, you will learn about 3-D drawing in detail. Concepts of Bodies and parts, Tree outline, and Generate are taught at the beginning, and then, primary 3D features,s including share topology, extrude, revolve, sweep, and skin/loft are discussed. Finally, as the last topic of this chapter, primitives tools are introduced.