Unity Game Development: Beginner to Pro
Unity Game Development: Beginner to Pro, Learn to Create Games with Unity & C#
Course Description
Unity Game Development: Beginner to Pro course as the name suggests caters to the students or professionals keen on learning Game Development with or without any prior experience and knowledge on the subject. The course is designed in such a way that any student could easily learn to create a game at the end of the course.
Here is the outline of the course ‘Unity Game Development: Beginner to Pro’ :
- Introduction to the course.
- Introduction to Unity & installation
- Configure Visual studio with Unity.
- Create a C# script & understand the structure of the script
- Print ‘Hello World’ in the Unity console
- Operators, Data types & variables in C#
- Arithmetic operator
- Relational operator
- Logical operator
- Conditional operator
- Control flow statements
- Decision making statements
- Switch statements
- Looping statements
- Collections in C#
- List
- Sorted List
- Dictionary
- Queue
- Arraylist
- Hashtable
- Stack
- Introduction to UI in Unity
- Canvas
- Text
- Image
- Button
- ScrollView
- InputField
- Slider
- Anchor
- Introduction to Unity Events
- Event functions
- Custom functions
- Delegates in Unity
- Single – cast delegate
- Multi – cast delegate
- Delegate Events
- Introduction to Unity Input system
- Keyboard Inputs
- Mouse Inputs
- Axis Inputs
- Rigidbody & Collisions
- Introduction to Rigidbody
- Applying Rigidbody to the GameObject
- Creating a floor in the game
- Move a Sphere gameobject using Rigidbody and Inputs
- Introduction to Colliders & collisions
- Create a scene to detect collisions – 1
- Create a scene to detect collisions – 2
- Animations in Unity
- Introduction to Animations
- 2D Sprite Animation – part 1
- 2D Sprite Animation – part 2
- 2D Sprite Animation – part 3
- 2D Sprite Animation – part 4
- Animating a 3D character – part 1
- Animating a 3D character – part 2
- Animating a 3D character – part 3
- Create a 3D game ‘Knock the Cans’
- Game creation – Level Designing
- Game creation – Applying Logic to knock the can
- Game creation – Applying Logic to knock the can
- Game creation – Prefab creation & Instantiation
- Game creation – Create a win or lose system in the game